A fact: the Day Jaecyn get's called a god-modder, is the day the galaxy is royally screwed. The 'Shaa' is an excellent design. It's a shame about the rules.
Gray Lord Eragon Hallis
Another fact: Jaecyn agrees.
I do use this ship, and still have all of 3,162 others on standby. If I must, i'll bring 'em all out. Besides, the rules of the RPG smack of the Treaty of Versailles, and we all know how that turned out.
A request...could you elaborate on the various systems used that aren't canon SW? Preferably as independent articles, with links in the Ferin Sha infobox, but sections in this article would be fine, too. Just so that people reading the article can understand the capabilities of the ship better once we get clearance to use fanon ships...The Ferret 16:56, 5 September 2008 (UTC)
The actual systems on board Edit
Actually, many of the systems onboard this ship are either (based on) existing systems, explainable by actual science, cause no significant advantage, or any combo of the three. The only things that might come into question are the Sha's claoking devices and the Trinity cannons, neither of which I've had much chance to use, since I have been using this ship. After all the admins did ask for systems to be that way. I hope what I've provided since your request helps for the understanding.
JaecynTRiddick 02:18, 6 September 2008 (UTC)Jaecyn T. Riddick
It does. However, could you write up the trinity cannons as well, even if you don't use them? This is so that no one sees them and tries to cry GM because they don't know what they are.The_Ferret 02:34, 6 September 2008 (UTC)
Yeah, it can be considered bad enough that the Ferrin Sha still has a superlaser on it, it's a banned weapon. I don't want people to go around claiming that I am GMing when, I'm really not. I think that the Trinity Cannons are pretty much fair game, unless the RP admins have decided the everything down to brass knuckles are to be banned (which, honestly, wouldn't surprise me.) I've been thinking of making them comparable to the tributary beams of the Death Star's main weapon, that they aren't as powerful as the resulting beam, but that they would also quit after a while at max power. Since the Sha's super laser is as powerful as the Eclipse-class's weapon (2/3 Death Star) I would probably have the biggest of the trinity cannons scaled the same way the Death Star's tributary beams factor to the main beam, which would be maybe ⅛ of the super laser's power. That should be powerful enough to do what I want, but also let me dodge being called a GMer.
JaecynTRiddick 03:27, 7 September 2008 (UTC)Jaecyn T. Riddick