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Minimum crew: 2,500
 
Minimum crew: 2,500
 
 
Passengers: Infantry (5,000)
 
Ground Vehicles (300)
 
 
 
Passengers: Infantry (2,000)
 
Passengers: Infantry (2,000)
 
Vehicles (200)
 
Vehicles (200)

Revision as of 18:59, 26 August 2008

"It's cheap, reliable, powerful and fast, what more can you ask for?"
--Blue Wave Engineer
The Orion BattleCruiser


Production information Manufacturer: Blue Wave Technologies

Product line: Star Ships

Model: Orion-Class Battlecruiser

Cost: 80,000,000 Million Credits

Class: BattleCruiser Assault Ship Cruiser Capital Ship

Length: <1,300 Meters

Maximum acceleration: 2100.5 G

MGLT: 71 MGLT

Engine unit(s): M8.0 StarDrive (2) Destroyer-I Ion Engines (3) M4.5 StarDrive (3) Gemon-4 Ion Engine (1)

Hyperdrive rating: Class 1.0 Backup Class: 9

Shielding: SEAL Shielding System Generators (3)

Hull: Titanium-Alusteel Alloy, Reinforced Layer of Titanium

Targeting systems: LeGrange Targeting Computers

Armament: SW-7 Ion Cannons (60) XX-9 Heavy Turbolasers (71) Dual Laser Cannons (40)

Complement: Non Capable

Crew: Crew Members(5,400) Gunners (940)

Minimum crew: 2,500

Passengers: Infantry (2,000) Vehicles (200)

Cargo capacity: 32,000 Metric Tons

Consumables: 4 Years

Other systems: Holonet Transciever HIMS

Role(s) Destroyer, Battleship

Era(s) Chaos Era (RP Era)


The Orion was fast, agile, and far more powerful than the old Mon Calamari Cruisers and the Imperial II Star Destroyers, which had been designed to replace them.

Characteristics

"It's like combining a Liberty Class with the Imperial II..."
--Blue Wave Shipwright

Several things made the Orion far more agreeably better than its old counterparts like the MC80 and the Imperial II. Designed by Blue Wave herself, the Orion for one, had a smaller ship profile to be shot at, reducing the amount of concentrated fire the Orion would receive on its end. Its Shields; the three SEAL Generators, and better reinforcement in the hull made it less vulnerable because of the constant recharging state of the shields and tougher construction. If one generator overloaded and was shut down, the other generator came back up, allowing far more durability in combat and able to take far more punishment than any other ship. Its engines, derived from both the Mon Calamari Home One Series and the Imperial I, made it a fast and manoeuvrable ship, capable of outrunning both classes when it came to a chase. It was also far more better armed and better hulled than the two, boasting more turbolasers and ion cannons than either could match. Its design made it effective in most cases, and it was decently constructed to allow customization and personalization to the owner. Because the ship was designed so well, it cost far less to build, and so costs far less to buy, saving money for the owner and the customer. It was the Jack-of-all-Trades and a good cruiser to deal punches and take some in return. In accordance to the rising level of blockades and the constant amount of Interdictors that blocked the hyperspace lanes, the HIMS system was fitted on all standard classes, making the ship more effective and capable of handling more missions where it would encounter gravity well projectors.


Weaknesses

"Where the hell do you get in this thing??"
"In its ass..."
"Ah...."
--Blue Wave Shipwright and Technician

Not all Ships were perfect however and the Orion had one Major Weakness, it had no Hangar Bay to store Ships or Fighters and Bombers, and was purely made as a Destroyer and Battleship, there was however a Rear Ramp to which one could enter,the Orion was still small and fast enough to land in athmospheric standards.



Categories: Ship