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Godmoding, frequently abbreviated as '''GMing''', sometimes spelt as godmodeing, and alternatively known as '''godmodding''', refers to an infraction of the universally accepted rules of roleplaying. Godmoding is, unfortunately, a value judgment, and so there is seldom a concrete definition of what exactly is and is not an action persuant to this clause (such an issue plagues the Whills, as they are the arbitrators of GMing in Universe v.1.5). However, it is usually clear and easy to determine GMing actions in roleplay.
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Godmodeing, frequently abbreviated as '''GMing''' and alternatively known as '''godmodding''', refers to an infraction of the universally accepted rules of roleplaying. Godmodeing is, unfortunately, a value judgment, and so there is seldom a concrete definition of what exactly is and is not an action persuant to this clause (such an issue plagues the Whills, as they are the arbitrators of GMing in Universe v.1.5). However, it is usually clear and easy to determine GMing actions in roleplay.
   
 
==History==
 
==History==
   
Godmoding had its roots at the very beginning of [[Universe V1.0]]. The addition of the Universe to the Jedi vs Sith application resulted in the forcible introduction of many people to the concept of text-based roleplaying games for the first time. Consequently, two divergent strands developed from the norm, both of which were based on misconceptions of roleplaying. The first strand comprised of people who did not understand what the boards were there for: observers of the early days of the original Universe will note many posts to the effect of "what's going on?" or "how does this work?". The second strand included what is now known as Godmoding.
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Godmodeing had its roots at the very beginning of [[Universe V1.0]]. The addition of the Universe to the Jedi vs Sith application resulted in the forcible introduction of many people to the concept of text-based roleplaying games for the first time. Consequently, two divergent strands developed from the norm, both of which were based on misconceptions of roleplaying. The first strand comprised of people who did not understand what the boards were there for: observers of the early days of the original Universe will note many posts to the effect of "what's going on?" or "how does this work?". The second strand included what is now known as Godmodeing.
   
 
==Basic Definition==
 
==Basic Definition==
   
The term Godmoding is one used almost exclusively for roleplaying games. Its origins are from video games with cheat codes that enable the player to enter "God-Mode", and have access to abnormal powers or weapons. The concept remains the same in roleplay, but there are infinitely more applications of it. Godmoding is the use of powers, numbers, narration, or technology in such a way as to gain an insurmountable advantage over other players.
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The term Godmodeing is one used almost exclusively for roleplaying games. Its origins are from video games with cheat codes that enable the player to enter "God-Mode", and have access to abnormal powers or weapons. The concept remains the same in roleplay, but there are infinitely more applications of it. Godmodeing is the use of powers, numbers, narration, or technology in such a way as to gain an insurmountable advantage over other players.
   
The early Universe was infested with GMers, as practitioners of the term are referred to as. However, Godmoding is a relatively simple problem to deal with, if done correctly. Most times, simple information of the offending party that they are acting illegally will cause a reform to the behavior, unless he or she is a [[Munchkin]] (one who plays a collaborative RPG with the sole intent to win at all costs).
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The early Universe was infested with GMers, as practitioners of the term are referred to as. However, Godmodeing is a relatively simple problem to deal with, if done correctly. Most times, simple information of the offending party that they are acting illegally will cause a reform to the behavior, unless he or she is a [[Munchkin]] (one who plays a collaborative RPG with the sole intent to win at all costs).
   
 
==Use With Powers==
 
==Use With Powers==
   
Godmoding powers were at one time the most common of all. However, much more frequent now are powers that infringe upon [[Powergaming]]. For the most part, people have begun to gain an understanding of what can and cannot be done in terms of power.
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Godmodeing powers were at one time the most common of all. However, much more frequent now are powers that infringe upon [[Powergaming]]. For the most part, people have begun to gain an understanding of what can and cannot be done in terms of power.
   
 
*The first rule of a text-based RPG is that you cannot claim a hit on another person's character. Thus, any powers that are 'unblockable' are defined as GMing. The Force Power [[Thought Bomb]], among several others, has been defined as a GMing power.
 
*The first rule of a text-based RPG is that you cannot claim a hit on another person's character. Thus, any powers that are 'unblockable' are defined as GMing. The Force Power [[Thought Bomb]], among several others, has been defined as a GMing power.
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==Use With Numbers==
 
==Use With Numbers==
   
Unlike many other forms of Godmoding, numbers are completely objective, and therefore simple to identify when compared to other forms of GMing. The state of affairs in terms of fleet sizes or army sizes in the old Universe went to such an extent that the [[Galactic Fleet Authority]] was made in order to impose a basis for restricting fleets. Now, the size of fleets and armies are limited by the [[Natural Laws]] as written by the Whills.
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Unlike many other forms of Godmodeing, numbers are completely objective, and therefore simple to identify when compared to other forms of GMing. The state of affairs in terms of fleet sizes or army sizes in the old Universe went to such an extent that the [[Galactic Fleet Authority]] was made in order to impose a basis for restricting fleets. Now, the size of fleets and armies are limited by the [[Natural Laws]] as written by the Whills.
   
 
*Using fleets or armies of unimaginable magnitude is GMing, with no two ways about it. Players who used fleets in excess of 1,000 capital ships were either concerned only with 'winning' in the RPG or were simply not aware of the concept of fair and realistic RP; thus their massive numbers became the insurmountable advantage that defined it as GMing.
 
*Using fleets or armies of unimaginable magnitude is GMing, with no two ways about it. Players who used fleets in excess of 1,000 capital ships were either concerned only with 'winning' in the RPG or were simply not aware of the concept of fair and realistic RP; thus their massive numbers became the insurmountable advantage that defined it as GMing.
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*Anything posted here on the Jedi vs Sith wiki or Wookieepedia is considered out-of-character knowledge. There are means by which it could also be in-character knowledge, such as experience with some of the players or training in the use of Force powers, or a general knowledge of history. But an explanation of something provided on these reference sites does not permit your character inexplicable and complete comprehansion of the inner details of everything.
 
*Anything posted here on the Jedi vs Sith wiki or Wookieepedia is considered out-of-character knowledge. There are means by which it could also be in-character knowledge, such as experience with some of the players or training in the use of Force powers, or a general knowledge of history. But an explanation of something provided on these reference sites does not permit your character inexplicable and complete comprehansion of the inner details of everything.
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[[Category:JvS RP]]
 
[[Category:JvS RP]]
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