Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits. Anti-spam check. Do not fill this in!==Technical Specifications== *Designation: Personal *Type: Ranged *Cost: **1,000,000 [[Credits]] (Firearm equivalent) **5,000,000 Credits (Ground artillery emplacement equivalent) **1,000,000,000 ([[MAC]] equivalent ) ==Description== The Plasmoid Accelerator. One of [[Stark Industries]] more...general...productions. The Plasmoid accelerator in of itself is not a weapon. It is an upgrade, an attachment, for ANY [[kinetic launcher|kinetic]] and solid [[slugthrower|slug]] based launcher. That goes for grenades, slugs, missiles, warheads. You name it. I will note this will NOT work with anything energy based. The creation is rather simple, yet slightly modified from its original intent. I will note, that depending on the size of the weapon being attached to, that the proportions will adjust appropriately. What I will now describe is the basic principle. The whole of the attachment is based on one canon example: the [[AAT]]. The AAT uses a chain fed missile launcher delivery system, that envelops shells in, high-energy plasma, which improves their penetration and reduces friction, thus increasing speed. This process, which takes place in an energy cocooning chamber is solely responsible for enveloping shells in energy. Stark Industries, in our infinite wisdom, have taken this cocooning chamber, and modified it further. Taking this chamber, and shrinking it, we applied it to smaller applications such as firearms. Slug based cannons, and [[MAC]]s. First, we gave this chamber multiple power sources of [[Diatium]] rods. These rods, varying in thickness to that of a pencil, to that of a street lamp, power the cocooning chamber hyper-effectively. Next, in addition to the mechanics of the chamber, we added a Energy recycler, to collect any trace residual energy after firing, to recycle it back into the power cells for reuse. And finally, the last addition, is a modification to the chamber itself. Generally when the shell is shot, a broad, wide spectrum casing of energy envelops the shell in question. The plasmoid cocooning chamber is modified to create a cocoon of energy slimmer and more energy efficient, while still retaining the same characteristics of the original output. In this way, a PCC can be applied to Slugthrowers, MAC's, and other slug or solid projectile based weaponry, to give a boost in speed, and penetration power. '''NOTE''': it should be noted that in any SPACE based environment, that there will be no boost i speed, as it is only be decreasing friction with air, that the speed boost i gained. In space, only a penetration boost will be gained. Nothing else. Link to patent approval http://www.jedivsith.com/viewtopic.php?f=1322&t=20627&p=1270022&hilit=stark+industries#p1270022 [[Category:Technology]] [[Category:Ranged Weapons]] [[Category:Weapons]] Summary: Please note that all contributions to the Jedi vs Sith Wiki are considered to be released under the CC-BY-SA Cancel Editing help (opens in new window) Retrieved from "https://jvs.fandom.com/wiki/Stark_Industries_Plasmoid_Cocooning_Chamber"